![]() Because the game works very well on Twitch, more and more streamers started organically picking it up, and we spread through a combination of word of mouth and streamers and YouTubers. “And then from there things just started compounding. “For a while we had more Chinese players than the entire rest of the player base combined,” said Giovannetti. Then a popular Chinese broadcaster picked up the game, and suddenly, Slay the Spire blew up in China. He also cold-emailed several people, but he didn’t get much of a response. Giovannetti initially sent out codes for the game through Keymailer, a service that enables publishers and developers to connect with streamers and other folks who may be interested in their game. Relics also contribute an interesting twist - these have an array of different effects, like debuffs or buffs or randomizing card cost. Players start off with a few basic cards in their deck, and after each battle, they can add some more. Along the way, they traverse rest sites, rooms with random encounters, enemies, and merchants. Each route ends in a boss fight before they can move on to the next level. Slay the Spire has three levels, and each has several different procedurally paths that players can take. The team plans on releasing the full version on PC either in late summer or early fall this year. ![]() The indie studio’s debut effort is one of the top 100 most played games on the platform, and it’s sold over 700,000 copies, according to Steam Spy data from up to the beginning of this week before the site had to shut down. Mega Crit Games’ addictive roguelike deck-building game Slay the Spire has seen a ton of success in Steam Early Access. Missed the GamesBeat Summit excitement? Don't worry! Tune in now to catch all of the live and virtual sessions here.
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